HarusFocus

HarusFocus — productivity app
Role
UI/UX Designer
Type
Project
Platform
iOS
Year
2024

TheProblem

The tools meant to protect focus were the same ones breaking it. Christopher already had timers, alarms and the phone's own focus mode, and still lost the day: none of them held a reason to stay on task once the first notification arrived.

Working from home removes the structure an office imposes, so the hours exist but nothing marks them, and effort went unrecognised, since a day of real work ended with no more evidence of it than a day of none.

TheSolution

Give the working day a shape the user chooses, and make holding it feel worth doing: a session that starts in one tap when there is no time to plan and carries a full schedule when there is, with every session tied to a stated goal so the reason to stay survives the first interruption.

Block what interrupts, notifications and applications, with exceptions the user picks rather than a blanket, build the break into the session rather than leaving it to willpower, and mark every completed step so progress is visible while it happens.

TheProcess

Design
Step 01

Brief

The findings narrowed to one person, one goal and one frustration, so everything after had a single thing to be measured against.

  • Pain points
  • User persona
  • Goal statement
Step 02

Research

Interviews with people who work from home, written up as an empathy map: what they say, think, do and feel about a working day they are trying to hold together.

  • Interviews
  • Empathy map
  • Persona
Step 03

Ideation

A journey map and How Might We statements, clustered on an affinity diagram and prioritised into five themes the product had to cover: setting up, keeping focus, keeping going, the short escape, and feeling proud of it.

  • User journey
  • How Might We
  • Affinity diagram
  • Prioritisation
Step 04

Design system

Type, colour, iconography, components and a grid settled before the screens were dressed, so the UI was assembly rather than a second round of decisions.

  • Manrope, 7 sizes
  • 7 colours
  • 16 icons
  • 1 column, 6 rows
Step 05

User flow

The two ways in, a quick focus for when there is no time to plan and a scheduled focus for when there is, drawn as one flow from onboarding through to the appreciation screen at the end.

  • Two entry points
  • Reminder loop
  • Appreciation at the end
Step 06

UI design

Seventeen screens, laid out from the prioritised solutions rather than from a blank canvas, so each one answered something the research had already asked for.

  • 17 screens
Step 07

Prototype

The screens wired into a working prototype, the whole flow from first launch to a completed goal, clickable end to end.

  • Home, focus, settings
  • Quick and scheduled focus
  • Break, cheer up, congratulations

DesignSystem

Built for a screen looked at while trying NOT to look at a screen: one calm navy ground, a single red reserved for what must interrupt, and type that stays legible at a glance.

Typography

Headline

Stay focused

Manrope · 35 / 29 / 24 / 20px · Light to Bold

Body

Set your focus time, break time and your goals.

17 / 14px

Label

1 minute left, Using Sticky Notes

12px

Colour

Navy

#1D3557

Primary ground and headings

Blue

#457B9D

Mint

#F1FAEE

Red

#E63946

White

#FFFFFF

Grey

#F5F5F5

Black

#000000

Spacing

20pxGutter
35pxColumn margin
70pxRow margin

ClientFeedback

PLACEHOLDER — I own four timers and used none of them. This is the first one that told me why I had stopped, not just that I had.Placeholder NamePlaceholder NameHarusFocus — pilot user
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