
- Role
- UI/UX Designer
- Type
- Project
- Platform
- iOS
- Year
- 2024
TheProblem
The tools meant to protect focus were the same ones breaking it. Christopher already had timers, alarms and the phone's own focus mode, and still lost the day: none of them held a reason to stay on task once the first notification arrived.
Working from home removes the structure an office imposes, so the hours exist but nothing marks them — and effort went unrecognised, since a day of real work ended with no more evidence of it than a day of none.
TheSolution
Give the working day a shape the user chooses, and make holding it feel worth doing: a session that starts in one tap when there is no time to plan and carries a full schedule when there is, with every session tied to a stated goal so the reason to stay survives the first interruption.
Block what interrupts — notifications and applications — with exceptions the user picks rather than a blanket, build the break into the session rather than leaving it to willpower, and mark every completed step so progress is visible while it happens.
TheProcess

Empathize
Empathize
Interviews with people who work from home, written up as an empathy map — what they say, think, do and feel about a working day they are trying to hold together.
- Interviews
- Empathy map
- Persona

Define
Define
The findings narrowed to one person, one goal and one frustration, so everything after had a single thing to be measured against.
- Pain points
- User persona
- Goal statement

Ideate
Ideate
A journey map and How Might We statements, clustered on an affinity diagram and prioritised into five themes the product had to cover: setting up, keeping focus, keeping going, the short escape, and feeling proud of it.
- User journey
- How Might We
- Affinity diagram
- Prioritisation

User flow
User flow
The two ways in — a quick focus for when there is no time to plan, and a scheduled focus for when there is — drawn as one flow from onboarding through to the appreciation screen at the end.

Wireframe
Wireframe
Seventeen screens, laid out from the prioritised solutions rather than from a blank canvas, so each one answered something the research had already asked for.
- 17 screens

Design system
Design system
Type, colour, iconography, components and a grid settled before the screens were dressed, so the UI was assembly rather than a second round of decisions.

Prototype
Prototype
The screens wired into a working prototype — the whole flow from first launch to a completed goal, clickable end to end.










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